ADIT MALPANI
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    • Frog Game
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FROG GAME

January 2024 - April 2024
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*Made using Unreal Engine 5.
*Gameplay footage is a recording from one of my team members.

My Role as the Level Designer:

As the level designer for this game, I made 3 of the 5 levels. The first two were tutorial levels which I did not work on were simple levels to get the player up to grips with the 2 main game mechanics - hopping and swinging.

The Levels I Made :

Level 3:

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This level was a direct continuation from the end of level 2. It was a fairly difficult level and has the player jumping on tiny branches and the backs of swans while the head and water was an instant kill.

Level 4:

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The idea behind this level was a venture through the forest, starting off as a kind of rock climbing level and transitioning into swinging on tress to then crossing the river on the backs of the crocodiles to finish the level. Again the heads of the crocs and the water were instant kills.

Level 5:

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This level was a direct inspiration from frogger. A sort of 3d frogger. It was my favorite level to make and the most fun to play for not only me but the team. The speed of the cars felt just right and the level was not too hard and not too easy. Perhaps the cars would've been faster if there was a "hard mode".

What I learned from this game:

Designing clarity / level readability
The importance of testing
Pacing of enemies/traps
Balancing timing windows
The flow of challenge throughout a level
Contact
  • Projects
    • S.O.A.P.
    • Frog Game
  • About Me
  • Resume