Frog Game
January 2024 - April 2024
*This was a college project I was a part of as a freshman in a group of 4. It was made using Unreal Engine 5.
*Gameplay footage is a recording from one of my team members.
*Gameplay footage is a recording from one of my team members.
My Role as the Level Designer:
As the level designer for this game, I made 3 of the 5 levels. The first two were tutorial levels which I did not work on were to get up to grips with the 2 main game mechanics - hopping and swinging. The story which we had based the game around was that a pet frog gets released back into the wild but wants to make its way back home as it liked its comfortable life, so the levels are based around that story.
The Levels I Made :
Level 3:
This level was a direct continuation from the end of level 2. It was a fairly difficult level and has the player jumping on tiny branches and the backs of swans while the head was an instant kill.
Level 4:
The idea behind this level was a venture through the forest, starting off as a kind of rock climbing level and transitioning into swinging on tress to then crossing the river on the backs of the crocodiles to finish the level.
Level 5:
This level was a direct inspiration from frogger. A sort of 3d frogger. It was my favorite level to make and the most fun to play for not only me but the team. The speed of the cars felt just right and the level was not too hard and not too easy. Perhaps the cars would've been faster if there was a "hard mode".